Large City: Steri̊si Ji̊ Qi̊v

Steri̊si Ji̊ Qi̊v

Steri̊si Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionSprokbuju Forest
Founded1190
Community LeaderLord Caradoc
Area90 km2 (36 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation40 m (131 ft)
Average Yearly Precipitation307 cm/y (120 in/y)
Population21138
Population Density234 people per km2 (587 people per mi2)
Town AuraSummoning
Naming
Native nameSteri̊si Ji̊ Qi̊v
PronunciationSter /ˈi̘si/
Direct Translation[report] [drugstore]
Translation[Not Yet Translated]

Steri̊si Ji̊ Qi̊v (Ster /ˈi̘si/ [report] [drugstore]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Steri̊si Ji̊ Qi̊v is derived from the Sylvin language, as Steri̊si Ji̊ Qi̊v was founded by Elennie, who was culturaly Tauran.

Climate

Steri̊si Ji̊ Qi̊v has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 28°C (82°F). Steri̊si Ji̊ Qi̊v receives an average of 307 cm/y (120 in/y) of precipitation, most of which comes in the form of rain during the summer. Steri̊si Ji̊ Qi̊v covers an area of nearly 90 km2 (36 mi2), and an average elevation of 40 m (131 ft) above sea level.

Overview

Steri̊si Ji̊ Qi̊v was founded durring the late 13th century in summer of the year 1190, by Elennie. The establishment of the new community went well, with no major obsticles durring construction.

Steri̊si Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Steri̊si Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Steri̊si Ji̊ Qi̊v is buildings are arranged arround a network of premissive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Steri̊si Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Steri̊si Ji̊ Qi̊v ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Steri̊si Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Steri̊si Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Steri̊si Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Steri̊si Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Steri̊si Ji̊ Qi̊v's parks.

Steri̊si Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Steri̊si Ji̊ Qi̊v.

Steri̊si Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Steri̊si Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Steri̊si Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Steri̊si Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Steri̊si Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Steri̊si Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Steri̊si Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Steri̊si Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Steri̊si Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Steri̊si Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Steri̊si Ji̊ Qi̊v's grid is powered by mana accumulators.

Steri̊si Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Steri̊si Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Steri̊si Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Steri̊si Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Steri̊si Ji̊ Qi̊v's natural decorations nor waterways.

Steri̊si Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Steri̊si Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Steri̊si Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Steri̊si Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Steri̊si Ji̊ Qi̊v there is a constant smell of overcooked presumably ethnic food.

The Bat, Mobat near Steri̊si Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Steri̊si Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Summoning energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 68
  • Farm Laborer: 124
  • Hunters: 75
  • Milk Maids: 50
  • Ranchers: 27
  • Ranch Hands: 56
  • Shepherds: 52
    • Farmland: 85397 m2
    • Cattle and Similar Creatures: 5284
    • Poultry: 63414
    • Swine: 4227
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2113

Craftsmen

  • Arms and Toolmakers: 42
  • Blacksmiths: 46
  • Bookbinders: 27
  • Buckle-makers: 27
  • Cabinetmakers: 45
  • Candlemakers: 78
  • Carpenters: 63
  • Clothmakers: 66
  • Coach and Harness Makers: 22
  • Coopers: 54
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 45
  • Farrier: 114
  • Furriers: 13
  • Glassworkers: 75
  • Gunsmiths: 44
  • Harness-Makers: 20
  • Hatters: 36
  • Hosiery Workers: 15
  • Jewelers: 24
  • Leatherwrights: 54
  • Locksmiths: 20
  • Matchstick makers: 34
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 28
  • Plasterers: 27
  • Pursemakers: 36
  • Roofers: 22
  • Ropemakers: 20
  • Rugmakers: 20
  • Saddlers: 38
  • Scabbardmakers: 44
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 71
  • Tailors: 114
  • Tanners: 26
  • Upholsterers: 29
  • Watchmakers: 28
  • Weavers: 57
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 29
  • Booksellers: 32
  • Butchers: 58
  • Chandlers: 51
  • Chicken Butchers: 61
  • Entrepreneurs: 21
  • Fine Clothiers: 51
  • Fishmongers: 52
  • Florists: 12
  • Potion Sellers: 35
  • Resellers: 105
  • Spice Merchants: 28
  • Wine-sellers: 45
  • Wheelwright: 33
  • Woodsellers: 20

Service workers

  • Bakers: 117
  • Barbers: 89
  • Coachmen: 31
  • Cooks: 75
  • Doctors: 44
  • Gamekeepers: 34
  • Grooms: 18
  • Hairdressers: 81
  • Healers: 56
  • Housekeepers: 60
  • Housemaids: 105
  • House Stewards: 60
  • Inns: 19
  • Laundry maids: 38
  • Maidservants: 75
  • Nursery Maids: 37
  • Pastrycooks: 78
  • Restaurateur: 84
  • Tavern Keepers: 91

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 18
  • Chemical Workers: 12
  • Coal Heavers: 43
  • In-Town Couriers: 44
  • Long Haul Couriers: 49
  • Dockyard Workers: 43
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 49
  • Millers: 49
  • Miners: 49
  • Oilmen and Polishers: 33
  • Postmen: 43
  • Pure Finder: 26
  • Skinners: 62
  • Sugar Refiners: 12
  • Tosher: 32
  • Warehousemen: 68
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 68

Skilled Laborers

  • Accountants: 28
  • Alchemist: 31
  • Clerk: 45
  • Dentists: 21
  • Educators: 53
  • Engineers: 29
  • Gardeners: 20
  • Mages: 16
  • Plumbers: 21
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 28
  • Civil Clerks: 48
  • Civic Iudex: 24
  • Consultants: 13
  • Exorcist: 51
  • Fixers: 25
  • Kami Clerk: 41
  • Landlords: 40
  • Lawyers: 25
  • Legend Keepers: 37
  • Militia Officers: 150
  • Monks, Monastic: 60
  • Monks, Civic: 72
  • Historian, Oral: 45
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 51
  • Priests: 96
  • Rangers: 28
  • Rat Catchers: 31
  • Scholars: 32
  • Spiritualist: 37
  • Slayers: 12
  • Storytellers: 82
  • Military Officers: 70

Cottage Industries

  • Brewers: 58
  • Comfort Services: 81
  • Enchanters: 23
  • Herbalists: 24
  • Jaminators: 66
  • Needleworkers: 84
  • Potters: 36
  • Preserve Makers: 64
  • Quilters: 29
  • Seamsters: 150
  • Spinners: 55
  • Tinker: 22
  • Weaver: 51

Artists

  • Actors: 23
  • Architects: 8
  • Bards: 35
  • Costumers: 12
  • Dancers: 25
  • Drafters: 13
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 20
  • Musicians: 68
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 18
  • Wood Carvers: 84
  • Writers: 68

Produce Industries

  • Butter Churners: 70
  • Canners: 58
  • Cheesmakers: 66
  • Ice Merchants: 9
  • Millers: 40
  • Picklers: 35
  • Smokers: 25
  • Stockmakers: 24
  • Tobacconists: 34
  • Tallowmakers: 46

7910 of Steri̊si Ji̊ Qi̊v's population work within a Foundational Occupation.

11749 of Steri̊si Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1479 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Steri̊si Ji̊ Qi̊v is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Steri̊si Ji̊ Qi̊v's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a hat of Elven High Magic, an a hat imbued with notable amounts of Elven High Magic energies was created in Steri̊si Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History